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Sunnyboy96

Schüler

  • »Sunnyboy96« ist der Autor dieses Themas

Beiträge: 79

Level: 27 [?]

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1

Sonntag, 8. Januar 2012, 14:20

GunGame + Sourcemod + Deathmatch

Hallo,

Ich möchte gerne GunGame + Deathmatch laufen haben.

Soweit klappt das auch alles, leider habe ich das Problem das sobald ich CSSDM hochlade der Server sofort crasht ohne einen erkennbaren Grund.

Meine Frage ist nun wie ich am einfachsten GunGame + Deathmatch laufen lassen kann?

Liebe Grüße Sunnyboy
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chris.taCqila

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2

Sonntag, 8. Januar 2012, 14:34

Wenn du die Logs des Servers mit posten würdest könnte man dir eventuell helfen.
Signatur von »chris.taCqila«
------------------------------------------------------------
Community Systems & Datacenter Services
E-Mail: ch.kragt [at] csdc.services - Skype: kragt.c - Web: csdc.services
------------------------------------------------------------
Eine eigene .DE Domain gefällig? Einfach eine aussagekräftige Bewerbung per PN an mich senden.

Sunnyboy96

Schüler

  • »Sunnyboy96« ist der Autor dieses Themas

Beiträge: 79

Level: 27 [?]

Erfahrungspunkte: 148 246

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3

Sonntag, 8. Januar 2012, 16:57

Hallo,

Habe diese Addon runtergeladen (http://www.bailopan.net/cssdm/snapshots/…77-linux.tar.gz)

Und die Verzeichnisstruktur hochgeladen und dann versucht den Server zu starten.

Dabei kam dies raus:

Quellcode

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Auto detecting CPU
Using default binary: ./srcds_linux
Server will auto-restart if there is a crash.
INFO: Located steam: ../steam
Updating server using Steam.
Checking bootstrapper version ...
Updating Installation
Checking/Installing 'Counter-Strike Source Shared Content' version 123


Checking/Installing 'Base Source Shared Models' version 4


Checking/Installing 'Base Source Shared Sounds' version 4


Checking/Installing 'Base Source Shared Materials' version 8


Checking/Installing 'Counter-Strike Source Linux Dedicated Server' version 6


HLDS installation up to date
CAsyncIOManager: 0 threads terminating.  0 reads, 0 writes, 0 deferrals.
CAsyncIOManager: 102 single object sleeps, 0 multi object sleeps
CAsyncIOManager: 0 single object alertable sleeps, 0 multi object alertable sleeps
Running a benchmark to measure system clock frequency...
Finished RDTSC test. To prevent the startup delay from this benchmark, set the environment variable RDTSC_FREQUENCY to 2833.000000 on this system. This value is dependent upon the CPU clock speed and architecture and should be determined separately for each server. The use of this mechanism for timing can be disabled by setting RDTSC_FREQUENCY to 'disabled'.
Using breakpad minidump system
Using breakpad crash handler

Console initialized.
Game.dll loaded for "Counter-Strike: Source"
Setting breakpad minidump AppID = 240
Forcing breakpad minidump interfaces to load
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Installing breakpad exception handler for appid(240)/version(4785)
maxplayers set to 24
No '-replayserverdir' parameter found - using default replay folder.
Replay: Creating thread pool...succeeded.
Replay: Starting thread pool with 4 threads...succeeded.
Cleaning files from temp dir, "/xxxx/xxxx/xxxx/xxxx/css/cstrike/replay/server/tmp/" ...no files removed.
Unknown command "r_decal_cullsize"
"sv_password" = ""
 notify
 - Server password for entry into multiplayer games
WARNING: Port 27005 was unavailable - bound to port 27007 instead
WARNING: Port 27020 was unavailable - bound to port 27022 instead
Network: IP XX:XX:XXX, mode MP, dedicated Yes, ports 23158 SV / 27007 CL
L 01/08/2012 - 16:59:23: -------- Mapchange to de_dust --------
ConVarRef room_type doesn't point to an existing ConVar
Executing dedicated server config file
CModelLoader::Map_IsValid: 'maps/scoutzknivez.bsp' is not a valid BSP file
Invalid map 'scoutzknivez' included in map cycle file. Ignored.
CModelLoader::Map_IsValid: 'maps/1hp.bsp' is not a valid BSP file
Invalid map '1hp' included in map cycle file. Ignored.
CModelLoader::Map_IsValid: 'maps/35hp.bsp' is not a valid BSP file
Invalid map '35hp' included in map cycle file. Ignored.
CModelLoader::Map_IsValid: 'maps/aim_ak-colt.bsp' is not a valid BSP file
Invalid map 'aim_ak-colt' included in map cycle file. Ignored.
CModelLoader::Map_IsValid: 'maps/aim_dgl.bsp' is not a valid BSP file
Invalid map 'aim_dgl' included in map cycle file. Ignored.
CModelLoader::Map_IsValid: 'maps/aim_map_usp.bsp' is not a valid BSP file
Invalid map 'aim_map_usp' included in map cycle file. Ignored.
CModelLoader::Map_IsValid: 'maps/de_forge.bsp' is not a valid BSP file
Invalid map 'de_forge' included in map cycle file. Ignored.
CModelLoader::Map_IsValid: 'maps/de_russka.bsp' is not a valid BSP file
Invalid map 'de_russka' included in map cycle file. Ignored.
CModelLoader::Map_IsValid: 'maps/fy_arena_esl.bsp' is not a valid BSP file
Invalid map 'fy_arena_esl' included in map cycle file. Ignored.
CModelLoader::Map_IsValid: 'maps/fy_buzzkill.bsp' is not a valid BSP file
Invalid map 'fy_buzzkill' included in map cycle file. Ignored.
CModelLoader::Map_IsValid: 'maps/fy_iceworld.bsp' is not a valid BSP file
Invalid map 'fy_iceworld' included in map cycle file. Ignored.
CModelLoader::Map_IsValid: 'maps/fy_pool_day.bsp' is not a valid BSP file
Invalid map 'fy_pool_day' included in map cycle file. Ignored.
CModelLoader::Map_IsValid: 'maps/fy_simpsons.bsp' is not a valid BSP file
Invalid map 'fy_simpsons' included in map cycle file. Ignored.
CModelLoader::Map_IsValid: 'maps/he_glass.bsp' is not a valid BSP file
Invalid map 'he_glass' included in map cycle file. Ignored.
CModelLoader::Map_IsValid: 'maps/ka_deagle.bsp' is not a valid BSP file
Invalid map 'ka_deagle' included in map cycle file. Ignored.
CModelLoader::Map_IsValid: 'maps/ka_fightclub.bsp' is not a valid BSP file
Invalid map 'ka_fightclub' included in map cycle file. Ignored.
CModelLoader::Map_IsValid: 'maps/ka_incline2-5.bsp' is not a valid BSP file
Invalid map 'ka_incline2-5' included in map cycle file. Ignored.
CModelLoader::Map_IsValid: 'maps/ka_needle.bsp' is not a valid BSP file
Invalid map 'ka_needle' included in map cycle file. Ignored.
CModelLoader::Map_IsValid: 'maps/ka_only-headshot.bsp' is not a valid BSP file
Invalid map 'ka_only-headshot' included in map cycle file. Ignored.
[GunGame] Loading gungame.config.txt config file
[GunGame] Loading gungame.equip.txt config file
[GunGame] Warmup round has started.
Initializing Steam libraries for secure Internet server
Failed to load Steam Service
ServiceStart: failed to start
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Server logging enabled.
Server logging data to file logs/L0108006.log
L 01/08/2012 - 16:59:23: Log file started (file "logs/L0108006.log") (game "/home/xxxxxxx/server/csstest/css/cstrike") (version "4785")
Writing cfg/banned_user.cfg.
Writing cfg/banned_ip.cfg.
Unknown command "pausable"
--------------------------------------------------------
sv_pure set to 1.
Note: Changes to sv_pure take effect when the next map is loaded.
--------------------------------------------------------
Unknown command "sv_aim"
L 01/08/2012 - 16:59:23: server_cvar: "mp_autoteambalance" "0"
L 01/08/2012 - 16:59:23: server_cvar: "mp_flashlight" "1"
L 01/08/2012 - 16:59:23: server_cvar: "mp_freezetime" "3"
L 01/08/2012 - 16:59:23: server_cvar: "mp_friendlyfire" "1"
L 01/08/2012 - 16:59:23: server_cvar: "sv_tags" "friendlyfire"
L 01/08/2012 - 16:59:23: server_cvar: "sv_tags" "friendlyfire"
Unknown command "mp_friendly_grenade_damage"
Unknown command "mp_lowlag"
L 01/08/2012 - 16:59:23: server_cvar: "mp_roundtime" "3"
L 01/08/2012 - 16:59:23: server_cvar: "mp_c4timer" "35"
L 01/08/2012 - 16:59:23: server_cvar: "mp_limitteams" "1"
Unknown command "mp_chasecam"
Unknown command "mp_logfile"
Unknown command "mp_logecho"
L 01/08/2012 - 16:59:23: server_cvar: "mp_hostagepenalty" "50"
'sourcetv.cfg' not present; not executing.
'zblock.cfg' not present; not executing.
Unknown command "#-----"
L 01/08/2012 - 16:59:23: server_cvar: "bot_quota" "6"
L 01/08/2012 - 16:59:23: server_cvar: "sv_tags" "bots,friendlyfire"
Unknown command "#-----"
Unknown command "#-----"
Unknown command "#-----"
Unknown command "#-----"
Unknown command "#-----"
Unknown command "#-----"
Unknown command "#-----"
Unknown command "#-----"
Unknown command "#-----"
Unknown command "#-----"
Unknown command "#-----"
Unknown command "#-----"
Unknown command "#-----"
Unknown command "#-----"
Unknown command "#-----"
'cssdm/maps/de_dust.cssdm.cfg' not present; not executing.
L 01/08/2012 - 16:59:23: [cssdm/dm_preset_spawns.smx] Preset spawn points loaded (number 31) (map de_dust)
L 01/08/2012 - 16:59:23: World triggered "Round_Start"
L 01/08/2012 - 16:59:23: "Will<2><BOT><>" connected, address "none"
L 01/08/2012 - 16:59:23: "Will<2><BOT><Unassigned>" joined team "TERRORIST"
Game will not start until both teams have players.
PreMinidumpCallback: updating dump comment
Uploading dump (in-process) [proxy '']
/tmp/dumps/crash_20120108165923_1.dmp
success = yes
response:  CrashID=bp-5a1f7f8f-81ca-404c-894c-6c9442120108
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Sunnyboy96

Schüler

  • »Sunnyboy96« ist der Autor dieses Themas

Beiträge: 79

Level: 27 [?]

Erfahrungspunkte: 148 246

Nächstes Level: 157 092

  • Nachricht senden

4

Sonntag, 8. Januar 2012, 17:42

Hat sich erledigt, Vielen Dank!
Signatur von »Sunnyboy96« Sponsor-Schmidt.de Ihr kostenloser Partner für Server, Hosting und mehr
http://sponsor-schmidt.de/

Spatzennest, ,,Ein Nest zum Wohlfühlen" Professionelle Tagespflege für Kinder im Alter von 0-3 Jahren.
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